// Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef LITE_BACKENDS_METAL_MPS_CONV_DATASOURCE_H_
#define LITE_BACKENDS_METAL_MPS_CONV_DATASOURCE_H_

#include <MetalPerformanceShaders/MetalPerformanceShaders.h>

API_AVAILABLE(ios(10.0))
@interface MPSConvDataSource : NSObject <MPSCNNConvolutionDataSource> {
}
@property (nonatomic, assign) void* weights;
@property (nonatomic, assign) float* biasTerms;
@property (nonatomic, strong) MPSCNNConvolutionDescriptor* descriptor;

@end

#endif  // LITE_BACKENDS_METAL_MPS_CONV_DATASOURCE_H_
